目录
- 前言
- 实现效果
- 代码
- CSS代码
- JS代码
- html代码
- 演示流程
前言
圣诞节快来了,热榜都被一堆圣诞树攻占了,这样的流量密码我怎么会错过,大家都发圣诞树,我就不发啦,直接分享一个圣诞小游戏给大家玩,代码太长一定要先赞和收藏。
实现效果
一个简单的2D网页小游戏它的制作过程是有规律可寻的,它每个部分都有一定的套路,我们应该
把有规律的部分总结在一起,形成一个模板,把相应的模板写好了,到要生产某个对象时就可以用
模板,还有游戏的整个流程每个函数,每个js文件之间都是分工明确的;我们要总结好了才写,
不要想到哪就写哪,这样虽然结果是相同的,但可能代码的可读性和维护性不是很强,思路不是很
清晰。
代码
代码这块没啥好说的,直接给大家贴上代码了,简单直接,能运行可以玩就可以了,分享给自己的朋友或者自己摸鱼玩,就图一乐。文件我已经打包好了,需要的话可以私我哦。
CSS代码
body { background:rgb(8,8,58); margin:0; } #wrapper { width:500px; margin-left:auto; margin-right:auto; margin-top:20px; }
JS代码
var canvas = document.getElementById("canvas"), ctx = canvas.getContext("2d"), elfImage = document.getElementById("elf"); greenGiftImage = document.getElementById("green_gift"); redGiftImage = document.getElementById("red_gift"); blueGiftImage = document.getElementById("blue_gift"); bombImage = document.getElementById("bomb"); bangImage = document.getElementById("bang"); var x = canvas.width/2; var y = canvas.height-30; var dx = 2; var dy = -2; const elfHeight = 70; const elfWidth = 55; var elfX = (canvas.width-elfWidth)/2; const elfSpeed = 10; var rightPressed = false; var leftPressed = false; var spacePressed = false; var spawnInterval; var spawnTimer = 50; var gifts = []; var maxGift = 0; const giftWidth = 40; const giftHeight = 40; var timer = 0; var giftRotation = 0; const TO_RADIANS = Math.PI/180; var score = 0; var health = 3; const bombChance = 5; var elfRotation = 0; var bangX; var bangTime; var snowHeight = 6; var spawnTimeChangeInterval = 3000; var titleColours = []; // snowflake stuff var snowflakes = []; const maxSnowflakes = 80; const snowflakeSize = 3; const snowflakeMinSpeed = 1; const snowflakeMaxSpeed = 4; const snowflakeColours = ["rgba(255,255,255,0.95)", "rgba(255,255,255,0.65)","rgba(255,255,255,0.4)"]; const gameModes = { TITLE: 'title', PLAYING: 'playing', GAMEOVER: 'gameover' }; var gameMode = gameModes.TITLE; document.addEventListener("keydown", keyDownHandler, false); document.addEventListener("keyup", keyUpHandler, false); function keyDownHandler(e) { if(e.key == "Right" || e.key == "ArrowRight") { rightPressed = true; } else if(e.key == "Left" || e.key == "ArrowLeft") { leftPressed = true; } else if(e.code == "Space") { spacePressed = true; } } function keyUpHandler(e) { if(e.key == "Right" || e.key == "ArrowRight") { rightPressed = false; } else if(e.key == "Left" || e.key == "ArrowLeft") { leftPressed = false; } else if(e.code == "Space") { spacePressed = false; } } function draw() { ctx.clearRect(0, 0, canvas.width, canvas.height); drawSnow(); timer++; switch (gameMode) { case gameModes.TITLE: titleScreen(); break; case gameModes.GAMEOVER: gameOver(); break; case gameModes.PLAYING: gameLoop(); break; } } function titleScreen() { if (timer > titleColours.length) timer=0; ctx.font = "50px Arial"; ctx.fillStyle = titleColours[timer]; ctx.fillText(`圣诞抓礼物!`, 0, 50); ctx.fillStyle = "yellow"; ctx.font = "30px Arial"; ctx.fillText(`请按空格键开始!`, 65, 140); var highScore = getHighScore(); if (highScore != -1) ctx.fillText(`High Score: ${highScore}`, 90, 220); drawRotatedImage(elfImage, canvas.width/2 - elfWidth/2, 330, elfRotation, 200); elfRotation+=2; if (elfRotation > 359) elfRotation = 0; if (spacePressed && timer > 5) { setGameMode(gameModes.PLAYING); } } function gameLoop() { drawSnowPerson(); spawnGifts(); processGifts(); drawFloor(); drawHUD(); drawElf(); drawBang(); if(rightPressed) { elfX += elfSpeed; if (elfX + elfWidth > canvas.width){ elfX = canvas.width - (elfWidth + 5); } } else if(leftPressed) { elfX -= elfSpeed; if (elfX < -15){ elfX = -15; } } } function gameOver() { ctx.font = "50px Arial"; ctx.fillStyle = "yellow"; ctx.fillText(`GAME OVER!`, 80, 200); ctx.font = "30px Arial"; ctx.fillText(`Final score: ${score}`,130, 240); ctx.fillText('Press space to continue',80, 280); if (spacePressed && timer > 5) { initialiseGame(); setGameMode(gameModes.TITLE); } } function processGifts() { gifts.forEach((g) => { if (g && g.alive) { // draw gift drawGift(g); if (g.y > canvas.height) { g.alive = false; if (!g.bomb) score--; } // move gift g.y+=g.speed; // rotate gift g.rotation+=5; if ( g.rotation > 359) g.rotation = 0; // check for collision if ((g.y + (giftHeight/2)) >= ((canvas.height - elfHeight - snowHeight) + 20) && (g.y<canvas.height-snowHeight+20)) { if ((elfX + 25) <= (g.x + (giftWidth/2)) && ((elfX+20) + (elfWidth)) >= g.x ) { g.alive = false; if (!g.bomb) { score+=5; } else { doBombCollision(); } } } } }); } function drawGift(g) { switch (g.colour) { case 1: drawColouredGift(greenGiftImage, g); break; case 2: drawColouredGift(redGiftImage, g); break; case 3: drawColouredGift(blueGiftImage, g); break; case 4: drawRotatedImage(bombImage, g.x, g.y, 180, 45); break; } } function drawColouredGift(colourImage, g) { drawRotatedImage(colourImage, g.x, g.y, g.rotation, 35); } function doBombCollision() { health--; bangX=elfX; bangTime = 5; if (health == 0) { setHighScore(); setGameMode(gameModes.GAMEOVER); } } function drawBang() { if (bangTime > 0) { bangTime--; ctx.drawImage(bangImage, bangX, (canvas.height-75)-snowHeight, 75,75); } } function drawElf() { ctx.drawImage(elfImage, elfX,(canvas.height - elfHeight) - (snowHeight - 2),80,80); } function spawn() { var newX = 5 + (Math.random() * (canvas.width - 5)); var colour; var bomb = false; if (randomNumber(1,bombChance) == bombChance) { colour = 4; bomb = true; } else { colour = randomNumber(1,3); } var newGift = { x: newX, y: 0, speed: randomNumber(2,6), alive: true, rotation: 0, colour: colour, bomb: bomb, }; gifts[maxGift] = newGift; maxGift++; if (maxGift > 75) { maxGift = 0; } } function spawnGifts() { if (timer > spawnTimer) { spawn(); timer = 0; } } function drawRotatedImage(image, x, y, angle, scale) { ctx.save(); ctx.translate(x, y); ctx.rotate(angle * TO_RADIANS); ctx.drawImage(image, -(image.width/2), -(image.height/2), scale, scale); ctx.restore(); } function drawHUD() { ctx.font = "20px Arial"; ctx.fillStyle = "yellow"; ctx.fillText(`Score: ${score}`, 0, 25); var heart = ''; var hearts = health > 0 ? heart.repeat(health) : " "; ctx.fillText("Helf:", canvas.width - 120, 25); ctx.fillStyle = "red"; ctx.fillText(`${hearts}`, canvas.width - 60, 26); } function initialiseGame() { health = 3; elfX = (canvas.width-elfWidth)/2; bangTime = 0; score = 0; snowHeight = 6; timer = 0; spawnTimer = 50; gifts = []; } function initialiseSnow() { for (i=0; i<maxSnowflakes; i++) { var startY = -randomNumber(0, canvas.height); snowflakes[i] = { x: randomNumber(0, canvas.width-snowflakeSize), y: startY, startY: startY, colour: snowflakeColours[randomNumber(0,3)], radius: (Math.random() * 3 + 1), speed: randomNumber(snowflakeMinSpeed, snowflakeMaxSpeed) }; } } function drawSnow() { for (i=0; i<maxSnowflakes; i++) { snowflakes[i].y+=snowflakes[i].speed; if (snowflakes[i].y>canvas.height) snowflakes[i].y = snowflakes[i].startY; ctx.beginPath(); ctx.arc(snowflakes[i].x, snowflakes[i].y, snowflakes[i].radius, 0, 2 * Math.PI, false); ctx.fillStyle = snowflakes[i].colour; ctx.fill(); } } function drawFloor() { var snowTopY = canvas.height - snowHeight; ctx.fillStyle = '#fff'; ctx.beginPath(); ctx.moveTo(0, snowTopY); ctx.lineTo(canvas.width, snowTopY); ctx.lineTo(canvas.width, canvas.height); ctx.lineTo(0, canvas.height); ctx.closePath(); ctx.fill(); } function drawSnowPerson() { var snowTopY = canvas.height - snowHeight; drawCircle("#fff", 100, snowTopY-20, 40); drawCircle("#fff", 100, snowTopY-70, 20); drawRectangle("#835C3B", 85, snowTopY-105, 30, 20); drawRectangle("#835C3B", 75, snowTopY-90, 50, 6); drawTriangle("#ffa500", 100, snowTopY-64, 7); drawCircle("#000", 93, snowTopY-76, 3); drawCircle("#000", 108, snowTopY-76, 3); drawCircle("#000", 100, snowTopY-40, 2); drawCircle("#000", 100, snowTopY-30, 2); drawCircle("#000", 100, snowTopY-20, 2); } function drawTriangle(color, x, y, height) { ctx.strokeStyle = ctx.fillStyle = color; ctx.beginPath(); ctx.moveTo(x, y); ctx.lineTo(x - height, y - height); ctx.lineTo(x + height, y - height); ctx.fill(); } function drawCircle(color, x, y, radius) { ctx.strokeStyle = ctx.fillStyle = color; ctx.beginPath(); ctx.arc(x, y, radius, 0, Math.PI * 2, true); ctx.closePath(); ctx.stroke(); ctx.fill(); } function drawRectangle(color, x, y, width, height) { ctx.strokeStyle = ctx.fillStyle = color; ctx.fillRect(x, y, width, height); } function randomNumber(low, high) { return Math.floor(Math.random() * high) + low; } function makeColorGradient(frequency1, frequency2, frequency3, phase1, phase2, phase3, center, width, len) { var colours = []; for (var i = 0; i < len; ++i) { var r = Math.sin(frequency1*i + phase1) * width + center; var g = Math.sin(frequency2*i + phase2) * width + center; var b = Math.sin(frequency3*i + phase3) * width + center; colours.push(RGB2Color(r,g,b)); } return colours; } function RGB2Color(r,g,b) { return '#' + byte2Hex(r) + byte2Hex(g) + byte2Hex(b); } function byte2Hex(n) { var nybHexString = "0123456789ABCDEF"; return String(nybHexString.substr((n >> 4) & 0x0F,1)) + nybHexString.substr(n & 0x0F,1); } function setColourGradient() { center = 128; width = 127; steps = 6; frequency = 2*Math.PI/steps; return makeColorGradient(frequency,frequency,frequency,0,2,4,center,width,50); } function initialiseSpawnInterval() { if (gameMode === gameModes.PLAYING && spawnTimer>2) { spawnTimer--; spawnTimeChangeInterval-=50; } } function setGameMode(mode) { gameMode = mode; timer=0; } function raiseSnow() { if (gameMode === gameModes.PLAYING && snowHeight < canvas.height) { snowHeight++; } } function setHighScore() { var currentHighScore = getHighScore(); if (currentHighScore !=-1 && score > currentHighScore) { localStorage.setItem("highScore", score); } } function getHighScore() { if (!localStorage) return -1; var highScore = localStorage.getItem("highScore"); return highScore || 0; } titleColours = setColourGradient(); initialiseSnow(); setInterval(draw, 30); setInterval(initialiseSpawnInterval, spawnTimeChangeInterval); setInterval(raiseSnow, 666);
html代码
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <title>Elf Gift Catch</title> <link rel="stylesheet" href="css/style.css" rel="external nofollow" rel="external nofollow" >#中间省略N个代码太长了 </head> <body> <div id="wrapper"> <canvas id="canvas" width="450" height="540"></canvas> </div> </div> <script src="js/script.js"></script> </body> </html>
演示流程
打包的文件就三个,一个css的代码,一个JS的代码,还有一个html的文件,打包好之后,点击html的文件就能直接运行了呢。
以上就是JavaScript实现一个简单的圣诞游戏的详细内容,更多关于JavaScript圣诞游戏的资料请关注NICE源码其它相关文章!